Improving INP with setTimeout: Optimization or Metric Hack?

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Александр Мотузов

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Jun 3, 2025, 6:50:40 PM (5 days ago) Jun 3
to web-vitals-feedback

I'm working on improving INP scores on my website. Some buttons trigger long tasks -  for example, opening a popup. I’m aware of techniques to break up and optimize these tasks. However, INP only measures long tasks that occur during user interactions.

Here’s the situation:
I have a button that opens a popup. The interaction time reported in Performance tab is around 150ms. While it's possible to optimize this, it would require significant effort and investigation. However, I’ve found a simple workaround that improves the reported INP score: wrapping the click handler logic in a `setTimeout`:

```js

// Before
btn.addEventListener('click', () => {
  showPopup();
});

// After
btn.addEventListener('click', () => {
  setTimeout(() => {
    showPopup();
  }, 0);
});

```

With this change, the interaction time is reported as very low because the long task is deferred and no longer attributed directly to the user interaction. Of course, the long task from `showPopup()` still runs - it just doesn’t impact the INP metric unless the user interacts again during its execution, which seems less likely.

My question is:
What are the practical implications of using this workaround?
Is there a good reason not to use this trick? It feels a bit off, since it doesn’t actually improve performance - just avoids the INP penalty.

Barry Pollard

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Jun 3, 2025, 7:10:01 PM (5 days ago) Jun 3
to Александр Мотузов, web-vitals-feedback
There are pluses and minuses to delaying ALL processing, especially with setTimeout.

On the plus side, some native controls will provide some feedback (buttons will lose their depressed state, select menus can close), which may be sufficient notice to the user that the interaction has been registered and avoid them double clicking/rage clicking a button.

However, on the flip side, it may not be enough feedback to meaningfully inform the user their interaction has been registered and may be confusing as to why seemingly nothing is happening.

It should be remembered that, like all metrics, INP is a proxy for what we're actually trying to measure — user experience. And while there's all sorts of creative ways to "hack" any metrics, if that ultimately doesn't lead to better user experiences then not only have you failed to address the real issue, but you've also made it harder to actually see an measure if you have an issue. INP is a tool for your benefit, rather than a stick to beat you with.

That's not to say that what you're proposing is a hack. As I say in some cases it may be sufficient feedback. However, in many cases it may be better to do some processing immediately, even if you leave the majority of the processing until later:

// Process some now, some later
btn.addEventListener('click', () => {
  provideSomeUserFeedback()
  setTimeout(() => {
    showPopup();
  }, 0);
});

In fact this splitting up of long tasks and delaying less critical parts is EXACTLY what we're trying to encourage with INP! However, it's up to websites to decide what is the appropriate amount of feedback to provide. If we do start to see lots of meaningless feedback, then we may evolve the metric (Interaction until Next Contentful Paint anyone?), but for now the bigger concern is not yielding enough so we don't consider this a "hack" at present.

Two other things to be aware of:

First up, setTimeout will put your processing to the back of the queue which means some other (often third-party) processing may get in first. This can then actually delay the actual feedback to the user even longer! scheduler.yield is a newer API which allows continuation after critical processing has been dealt with (e.g. painting a frame) and so avoids this "queue-jumping" so is usually a better option (with a fallback to setTimeout for non-supporting browsers).

Secondly, even delaying the processing can have a knock-on impact if the user tries another interaction. Maybe less so for your showPopup() example, but it's not unusually to see two interactions shortly after each other and then the first interaction's delayed work, causing a slow input delay to the second interaction. For example, for interactions on typing (e.g. search boxes with auto complete which do a lot of work to display the results of the auto complete). So it's always worth seeing if the delayed work can still be optimized, and also to use techniques like debouncing to reduce overall work when queuing up several similar tasks may result in needless processing of old interactions.

Hope that helps!
Barry

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